Free Play: The politics of the video game Apr 29, 2004 20:43:30 GMT -5 Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by RS Davis on Apr 29, 2004 20:43:30 GMT -5 [glow=red,2,300]Kevin Parker Wrote:[/glow] In 1979 kids and their quarters descended on convenience stores and shopping malls to experience the latest in digital entertainment: breaking rocks. The video game Asteroids boasted that its "explosions, laser blasts, [and] fragmentation of space debris" were "realistic," and by the standards of the day they were.A quarter century later, as you’d expect, game pyrotechnics are much more advanced. But so is something that was harder to predict. Arcade action is being upstaged by social simulation.Asheron’s Call 2, Microsoft’s online fantasy game, boasts a new kind of realism: "an economy of, by, and for the players." And it’s not alone: Many Internet-based games now facilitate market economies, political factions, and even elections. Player groups, often called clans or guilds, have emerged as popular tools for protection, cooperative adventuring, and simple bloodsport. And while game developers are now doing what they can to support those online clans, their efforts often have been a matter of catching up with what players already were arranging on their own.Like movies, novels, and plays before them, computer games have discovered politics. Even the pure, plot-driven action that remains often comes attached to heavily politicized back-stories. Take a stroll down the game aisle: Buy Asteroids for the PS2!